arXiv cs.GT
Computer Science and Game Theory daily digest.
13 past editions, oldest first by date. Atom feed → · all categories
01 — Past editions
most recent first- 2026-07-14 Paradoxes of Game Theoretic Equilibria and Price of Anarchy 1 papers · No. 53
- 2026-07-08 Contextual Procurement Auctions with Bandit Learning 1 papers · No. 47
- 2026-06-29 Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopes 2 papers · No. 38
- 2026-06-28 Parametric Open Source Games 1 papers · No. 37
- 2026-06-27 Parametric Open Source Games 1 papers · No. 36
- 2026-06-26 Parametric Open Source Games 1 papers · No. 35
- 2026-06-25 Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer... 1 papers · No. 34
- 2026-06-23 Neural Parameter Calibration for Finite-State Mean Field Games 1 papers · No. 32
- 2026-06-16 Stable Menus of Public Goods: AI-Enabled Progress 1 papers · No. 25
- 2026-06-10 Trading Utility for Dynamic Fairness in Multiple Resource Division with... 1 papers · No. 19
- 2026-06-07 DNQ: Deep Nash Q-Network for Partially Observable n-Player Games 1 papers · No. 16
- 2026-06-06 DNQ: Deep Nash Q-Network for Partially Observable n-Player Games 1 papers · No. 15
- 2026-06-05 DNQ: Deep Nash Q-Network for Partially Observable n-Player Games 1 papers · No. 14
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